Inside (stylised as INSIDE) is a puzzle-platformer adventure game developed and published by Play-dead in 2016 for PlayStation 4, Xbox One and Microsoft Windows. The player character is an unnamed boy who explores a surreal environment presented as a monochromatic 2.5D platform game. The game is dark, with colour used sparingly to highlight parts of the environment, and mostly silent, with occasional musical cues. The player controls the boy who walks, runs, swims, climbs, and uses objects to overcome obstacles and progress in the game. The boy gains the ability to control bodies to complete certain puzzles, a mechanic that IGN’s Marty Sliva compared to a similar mechanic in The Swapper. At various points in the game, the player may discover hidden rooms containing glowing orbs. If all the orbs are deactivated during a play-through, the player unlocks the game’s alternate ending. The boy can die in various ways, such as being shot with a tranquilliser dart, mauled by dogs, ensnared by security machines, blown apart by shock-waves, or drowning.
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